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General Rules of Play
Players stand at the throw line, ninety-six (96) inches horizontally from the face of the dartboard.  It is legal to lean over the line.  Players may step on the line but not beyond the front edge of the line.

Players may use their own darts if they meet the following specifications.
   They must be plastic tip darts.
   Completed darts may not weigh more than 16 grams.
   Darts may not exceed eight inches (8") total length including flights.
   Flights may be no wider than three-fourths (3/4) of an inch, as measured from
the shaft to the edge, and may not have more than four wings.
   Darts may not have broken, cutoff, or sharpened tips.
   Darts will be inspected upon request.

Each player throws a maximum of three darts per turn.  A player may pass on any or all darts in a turn.

Darts must be thrown only when the machine instructs to "throw darts", and the proper player's number must be lit.

Any dart thrown counts as a throw, whether or not it registers on the machine.  A throw counts if it misses the board, bounces out, or if it was thrown before the "Throw Darts" light was lit.  A player may not throw any darts over again.  Darts may not be manually scored for any reason.

Dropped darts may be thrown again.

Darts on the board may not be touched until the turn is over, the "Player Change"
button is pushed and the machine recognizes the end of the turn.

Rules of Play - 501
The game is 501 Open-In, Open-Out.  The Bullseye will count as fifty (50) points
(the "flat" Bullseye).

All players begin with 501 points and attempt to reach zero.  If a player scores more than the total required to reach zero, the player "busts" and the score returns to the score that was existing at the start of the turn.

When a player reaches zero, the game is over.  The winning team is the team with the lowest combined score (both team members).  If the game score ends in a tie, the player/team that reaches zero wins.  If a player reaches zero when they are "blocked" or "frozen", they will not be credited with any individual feats (4th round out, 9 dart out, etc), and the win will be credited to the opposing team as a team win only.

Scoring on the Electronic Dart Machine
The score recorded by the machine is he score that the player receives.  The player accepts that the machine is always right.  The only exception will be on the "Last Dart-Winning Dart" that meets the following criteria.
The "Last Dart-Winning Dart" will end the game even if the dart game does not record
the score as long as the dart is sticking in the board

The machine was displaying the "Throw Darts" message and all other rules were followed.  Then, no matter if the machine fails to score, or score incorrectly the player/team will be credited with the win in that game.

Example:  The players score is 24 at the beginning of their turn.  Their first dart hits and sticks in the single 9 but does not register or score.  Their second dart scores a single 15, leaving the player on 9.  The third dart is then thrown in the single 9, but does not register or score.  Since it was a "Last Dart-Winning Dart", that player/team wins the game.

If there is any question as to whether the machine is scoring or working properly, stop the game.  Do not remove any darts or touch the "Player Change".  The team captains must try to solve the problem.  If they are unable to do so, they will need to call for a judge.  If the situation cannot be resolved, you will need to move the match to an available board.  Scores will be re-entered and play will continue.


Fouls
The following points constitute fouls.  The commission of a foul may lead to: loss of turn, loss of game, loss of match, expulsion from tournament or league, expulsion from site, expulsion from future leagues or tournaments.  The tournament or league officials will make all decisions concerning fouls without specific penalties.

The penalty for fouling, unless otherwise stated, is loss of turn for the fouling player.

Adherence to all general foul rules is required.

Distracting behavior by opponents while a player is throwing is not allowed, and constitutes a foul.  Throwing on an uncoined machine is considered a distraction.

Either foot crossing the throw line, prior to the game recording the score or the dart reaching the board, constitutes a foul.  A player must receive a warning from the opposing captain.  If the problem continues, a referee must be called to witness the foul.  If the referee determines there is a foul, the player will lost their next three darts.

It is each player's responsibility to see that the machine is displaying the appropriate player's number prior to throwing the darts.  Play is stopped immediately when the infraction is noticed.

If the player throws while the machine is displaying an opponent's number, this constitutes a foul.
If the player has thrown less than three darts the machine is advanced to the correct position by use of the "player change" button and they are allowed to throw the remaining darts.  The game then proceeds normally with the correct player.
If the player throws all three darts on the opponents number before the interruption is noticed the player's turn is completed and the machine is returned to the proper order (so the correct player has a complete turn), and the game proceeds normally.

If a player throws when the machine is displaying the player's partner's number, this constitutes a foul.
If the player has thrown all three darts, their turn is completed.  The machine is advanced to the correct player's position and plays resumes, except that both players from the offending team lose their next turn.
If a player has thrown less than three darts when the infraction is noticed, the machine
is advanced to their correct player position, and they are allowed to throw the remainder of their three darts.  The machine is then advanced to the correct player position and plays resumes, except that both players from the offending team lose their next turn.
If the player reaches zero while shooting in their partner's turn, the team loses the game.

If a player reaches zero in a round in which that player's partner committed a foul, that player/team loses the game.

If a machine resets due to power failure or other reasons beyond the player's control the game will be started over (replayed from the beginning).

Any machine reset, tilt, or malfunction due to intentional or non-intentional player action shall result in the loss of the game for the team committing the action.

Abuse of equipment, poor sportsmanship, or unethical conduct as judged by a league director or tournament official will constitute a foul.

Any player found to be using overweight or otherwise illegal darts shall cause the team to forfeit the match they are currently shooting.  The tournament will then continue with all players using legal darts.  Any protest about the weight of the darts must be made before or during the match, and will not be allowed once a match is concluded.

Disregard of any rules may constitute a foul.

All decisions by judges, referees, or directors will be final.