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Practice Games

Survivor

Good practice for:  Doubles and Triples

Level:   Medium to Hard

Players:  4-20 (4-10 is more reasonable)

Played on:  High score/four players (may have to refill machine to complete game)

Need:  Paper to annotate player's numbers, status, and votes.
           Someone with math skills to calculate this formula-----Half the number of active players plus one = X

Assignments:  Begin by each player throwing one dart with their opposing hand (righties throw left, lefties throw right) and whatever segment they hit is their number.  No other player may get assigned that number and if they hit it, they must throw again.   Once all players are assigned a separate number the game can begin.

Alternative assignments:  Numbers 1-20 are placed on individual cards or pieces of paper in a hat and drawn.

Lowest numbered player goes first.

To activate themselves they must hit a double or triple of their own number.  An active member can then begin trying to eliminate their opponents by hitting the doubles and triples of their opponents' numbers.  Either bed is considered one VOTE.  If an active player hits their own number's triple using their third dart, they can receive IMMUNITY from the next X (see above) number of players.  Those members cannot cast additional votes against the person under IMMUNITY until their next turn (assuming player does not once again gain IMMUNITY).

A player may cast only one VOTE per turn.  Once they cast a VOTE, they either need to attempt IMMUNITY or cast a different VOTE with any remaining dart(s).  A player does not have to cast a VOTE to gain IMMUNITY.  Only three darts are thrown per turn.

Once a player receives votes equivalent to X (see above) then they are ELIMINATED immediately.  Once a player is ELIMINATED, all other players' VOTES go back to zero, anyone currently in an IMMUNITY status is no longer immune, and all remaining players must re-activate themselves to begin VOTING again.

Continue play until there are only two remaining players.  They must fight to be the ULTIMATE SURVIVOR.

Cork to determine order in this three round CHALLENGE.  Winner takes honors for high score.

The only active numbers on the board are 15s, 16s, and 20s.  Highest score after three rounds is the ULTIMATE SURVIVOR.


Billiards



Good practice for:  Accuracy

Level:  Hard

Players:  Two or multiples of two playing as teams

Played on:  High score/four players (may have to refill machine to complete game)

Need:  Paper to annotate SUNK BALLS

Special:  The board is divided up in four sections:  1-7 are SOLID BALLS, 9-15 are STRIPED BALLS, 8 is the 8-BALL, and 16-20 + bull are the POCKETS.

Assignments:  Determine teams (if more than 2 players) by whatever means appropriate. Flip a coin to determine first player. The first player/team to SINK a ball will determine SOLIDS or STRIPES depending on the ball that is SUNK.

This game is an adaptation of billiards/pool for the dartboard.  If you think of the dart as the CUE BALL and the segments of the dartboard as annotated above into BALLS and POCKETS you can easily see its translation.

The object is to SINK all your BALLS before your opponent does.  You begin by hitting one of your BALLS and then hitting a POCKET---or----hitting your BALL hitting another of your BALLS and then a POCKET.  The last BALL hit is the one that is SUNK.  If you SINK a BALL you remove your darts from the board and SHOOT again until you either SCRATCH or MISS.

A SCRATCH is if you miss the board (hit the black)---or---hit a POCKET or an opponent's BALL prior to hitting your own BALL. (If a player SINKS an opponent's BALL, it remains SUNK but they lose their turn---just like in standard pool)

A MISS is if you hit your own BALL and then an opponent's BALL and then a POCKET---or---you hit a previously SUNK BALL.

Once all a player's BALLS are sunk they go for the 8-BALL and must CALL the POCKET.  If they hit another POCKET or SCRATCH they lose.



H-O-R-S-E
Version 1

Good practice for:  Accuracy, scoring high

Level:  Easy to Hard

Players:  2-10

Played on:  High score/2-4 players (may have to refill machine to complete game)

Assignments:  Cork to determine order, inside to out.

This simple game is an adaptation from everyone's favorite one-on-one basketball game.

First player throws their three darts.  Next player must score higher or receive an `H'.  Next player must beat the previous player's score, etc…

FOR EXAMPLE:   First player scores 45, second player scores 52, third player scores 38 (gets `H'), next player needs to score 39 or better, etc…

Once a player spells HORSE they are out of the game.  Game continues until only one player remains.


H-O-R-S-E
Version 2

Good practice for:  Accuracy

Level:  Medium to Hard

Players:  2-10

Played on:  High score/2-4 players (may have to refill machine to complete game)

Assignments:  Cork to determine order, inside to out.

This simple game is an adaptation from everyone's favorite one-on-one basketball game.

First player throws one dart.  Next player must hit the same number in the same area as the first player or gets an `H'.  Next player has to hit same area as previous player's dart.

FOR EXAMPLE:  Player 1 hits double 4, Player 2 hits double 4, Player 3 hits Big 13 (gets `H'), Player 4 needs to hit Big 13, etc...

Once a player spells HORSE they are out of the game.  Game continues until only one player remains.

TERMS:    BIG----area from double to triple ring     LITTLE-----area from triple ring to bullseye



Bowling

Good practice for: Accuracy

Level:  Medium

Players: 2-4

Played on:  High score/2-4 players

Need:  Paper to annotate scores.  (If enjoy game enough, sport stores sell bowling score sheet pads)

Assignments:  Cork to determine order, inside to out.

This simple game is an adaptation of bowling.  This is a two dart game!

The board is divided into 11 sections:  1/11, 2/12, 3/13, 4/14, …, 9/19, 10/20, Bulls.  If your first dart is a Bull, that is considered a STRIKE and you do not throw your second dart.  If you hit a 10/20 or miss the board that is a GUTTER BALL and is worth nothing.  Otherwise, if you hit another number (For example: 14) then your next BALL(dart) will need to be for a 6/16 to SPARE.  If you hit a segment over your necessary number (in our example, if you hit an 8/18) that would be considered a miss.  If you hit under your necessary number (For example: 2/12) then you would get a total of  your two throws (in the example: 6) for your first FRAME.  If your first ball was a GUTTER BALL and you hit a bullseye with your second dart, that is considered a SPARE.

Play 10 FRAMES and use the standard bowling scoring method to see who wins!  (Note that there can be a third ball in the tenth frame if player STRIKES or SPARES accordingly.)



5-Card Stud Poker


Good practice for:  Accuracy (Triples and Doubles in advanced play)

Level:  Medium

Players:  2-6

Played on:  High score/2-4 players(may have to refill machine to complete game)

Need:  Standard deck of playing cards with jokers and face cards removed.

Assignments:   Each player draws one card to determine order (high to low).  Ties redraw.

After deck has been reshuffled, each player is dealt five cards.  Each card represents a segment of the dart board.  Cards are their face value with red cards adding ten, therefore: Black cards are 1-10-----Red cards are 11-20.  Each player throws their three darts and tries to DISCARD from their HAND by hitting the assigned segments.  First player to DISCARD all their cards wins.

Advanced play:  

Make these bed assignments to the suits:  Diamonds/Spades-Doubles, Hearts/Clubs-Triples.
(Therefore, 4H=Triple 14, 9S=Double 9, etc.)
Only Doubles and Triples of assigned segments will allow DISCARD.
Help in remembering suit assignments:  DIAMONDS ARE DOUBLES AND CLUBS HAVE THREE (leaves/pips/whatever).  (Therefore the opposite suit in that color is the other bed.)

Include one, two jokers or a certain number of face cards and make them worth bullseyes.

With fewer players (2-4) you could increase number of cards held at beginning of game (even going so far as to deal out all the cards.)